

- #GMOD FILE EXISTS IN TWO ADDONS INSTALL#
- #GMOD FILE EXISTS IN TWO ADDONS MOD#
- #GMOD FILE EXISTS IN TWO ADDONS SOFTWARE#
Step 1: Create a “materials” folder in your garrysmod/garrysmod folder, if it does not already exist. Step 2: Create a folder named the same as the map you are making the texture for in the “ materials” folder. Step 3: Put the texture you want in the garrysmod/garrysmod/materials/mapname folder in Targa format. Photoshop or paint.NET can save an image as a Targa (I am using Paint.NET). When you save the Targa you are prompted with a box like the one below. Choose "24-bit" for the Bit Depth and un-check "Compress (RLE)." (If your texture has transparency or an Alpha-Channel you need to save it in "32-bit.") Before you save make sure you resize the image to 64圆4, 128x128, 256x256, 512x512, or 1024x1024. Step 4: Create a blank text file with the same name as your texture name and put it in the garrysmod/garrysmod/materials/mapname folder These are sizes accepted by Hammer and Valve in general.
#GMOD FILE EXISTS IN TWO ADDONS SOFTWARE#
Step 5: Using VTFEdit or picture editing software with a VTF plug-in turn the Targa into a VTF and put it in the garrysmod/garrysmod/materials/mapname folder. VTFEdit is better because there are more options to choose from. įirst we need to import our Targa from the garrysmod/garrysmod/materials/mapname folder.Ĭlick Import and browse to the Targa file and open it. Now save the VTF in the garrysmod/garrysmod/materials/mapname folder with the same name as the Targa and the blank text file.Ĭhoose the options I have here:Ĭlick OK and there will be a pause while it loads your image.

Step 6: Using VTFEdit create the VMT file or if you know how, write your own.

If you want to write your own VMT this is the syntax:Īt this point you should have 4 files all called the same thing With the VTF open click Tools and click Create VMT.įor base texture browse to the garrysmod/garrysmod/materials/mapname folder and choose the VTF you created.ĭon't worry about anything but the Surface 1 Choose the properties that would apply to your texture.Ĭlick create and save the file in the garrysmod/garrysmod/materials/mapname folder with the same name as the Targa, blank text file, and VTF.
#GMOD FILE EXISTS IN TWO ADDONS MOD#
If this is all correct start Source SDK and choose Garry’s Mod for the Current Game.* Launch Hammer and Browse for the name of your map. Because the files are all in a folder with the name of your map you should find it by searching the name. When releasing your map you only need to include the VMT and VMF files in the garrysmod/garrysmod/materials/ mapname folder. How do you download source files for GMOD?.How do you add source textures in GMod?.How do you make custom textures for GMod?.
#GMOD FILE EXISTS IN TWO ADDONS INSTALL#
